Archive for the 'Uncategorized' Category
well, it looks like there really *is* a limit to how long something can be on the internet before it gets linked to. i guess if i truly wanted to keep this a private sanctuary for my thoughts and ideas, i wouldn’t keep showing it to people. hahahaha
readers beware, the content can vary between raw […]
i should make games for older supercomputers. older in the way that they are no longer the bleeding edge of computing hardware and would therefore have a knowledge base on how to use them to work from, but also much more powerful than anything the consumer market is about to see in the near future. […]
online community with limited scope of anonymity
0 Comments Published at 1:59 am on February 4th, 2008 in Uncategorizedrecall: from dereck’s book… you can only really get to know ~120 people… so companies (eg. mec?) have started to limit the size of their offices to such a number and then open a new office when you need more employees.*
what if you set up an online community like anonymity that. anonymous sure… but you […]
-wise (wīz) suf. Forming adverbs of manner, as anywise, lengthwise, otherwise.
coastwise (kōst wīz) adv. To project one’s consciousness into parallel realities where external factors are set up in such a way that success is almost unavoidable.
Real progammers program coastwise.
a previously assumed-to-be-human consciousness realizes that it is in fact not. whether or not it is the first of such “artificial” (but equally legitimate) consciousnesses, or that experiencing human life (or memories?*) is part of the development process for all post-human intelligence is indeterminable.
it notices that its initial strategies for a given problem seem to […]
ok, so a year (+) ago, my plans for discourse was to make a java front end that hooked up to an extended xmpp (jabber) server so i could harness all of its publish/subscribe/data pushing capabilities.
well according to this article i was on the right track. it actually links to another article that talks about […]
i’ve now attributed this train of thought with the code “p2″
p2 = learn’ed ai partners for videogames
recall: probably ships with a base level of knowledge and quickly adapts to your skill level; learns your play style over longer timeframe. multiple genres of games or maybe specialized (eg. fps p2, rpg p2, rts/sts p2). specialized hardware […]
Gödel, Escher, Bach: is really long… i’m so psyched
0 Comments Published at 8:56 am on January 23rd, 2008 in Uncategorizedi recently finished The Atrocity Archives by Charles Stross (amazing! thanks matt) and last night i was trying to decide what i should read next. i’ve been meaning for the longest time to get a start on the reading list for cogs next year, but y’know… anyway, i thought this would be a great start. […]
now with vitamins A, C, E, B12 and R!
and if little bobby doesn’t want his vita-bacon, try our new chocolate flavoured syrup-bacon! goes down smooth
- Matros McBrehmoe
while driving back to toronto…
0 Comments Published at 11:59 am on January 21st, 2008 in Uncategorizedi looked out the window and saw a really cool scene. it was late at night, driving between populated areas so the only light on the landscape was from the full moon in the clear sky. everything was lit in that pale light powerful enough to cast shadows.
along this stretch of highway there was an […]
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