surreal-time stategy game

so matt and verg are totally into it. ideas we came up with:

time travel destination could be random, to help prevent the simple task of wiping off starting armies with a single hero from the future.

when you arrive in the past, your own team treats you as a threat and fights you too… if you kill it, what happens with the time-paradox?

think skynet/rainbow6: give your troops goals/objectives for them to complete as best they can autonomously. that way you (a single consciousness) don’t span multiple timelines at once… or maybe you still can… who knows?

anyway, the idea for a game that uses multiple timelines would be wicked. if you count time as the fourth dimension, this would be a game played in five dimensions. cool stuff!


One Comment to “surreal-time stategy game”  

  1. Gravatar 1 coastwise

    time travel could also cost something (resource, spell power, etc) to perform, or even to sustain… once the energy used to separate the timelines is used up, they collapse in on each other

    one would also need to consider the idea of being able to gather a massive army of a single guy, and what happens when one dies…

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