alice in wonderland

Tim Burton is directing Mia Wasikowska and Johnny Depp in Alice in Wonderland (2010).

how am i always the last to find out?! this is gonna be aweosome!!!

1865 - Lewis Carroll publishes Alice’s Alice’s Adventures in Wonderland

1951 - Disney’s animated film

2010  = 145 years later

i truely love this material, i hope tim burton can live up to his reputation with this one.

teenaged mutant ninja…

tortoises!

tauruses!!

toruses!!!

datamining is dryer than these fucking alpha-bits

and i dont have any milk

and here i thought i was being productive

so far i have been working on this genetic algorithms assignment for 9 hours today. i’m almost done and *i* thought that i was rather productive…

the adage is true though, all we are are bit-pushers in this digital age. i am no exception.

it made me think though… exactly how many bits have i pushed? bytes specifically, as analysis down to the number of bits would just make me look crazy.

9 hours =  540 minutes = 32,400 seconds. the directory in which all of my files related to this assignment are saved: 59,933 bytes. thats only 1.8 B/s!?! *sigh*

i’m just going to convince myself that all my effort is in ram… all those populations i’ve generated, all the simulations i’ve run… thats a lot of ram, right? (i would have analysed that too to make me feel better, but task manager doesnt separate program data and data data)

back to work i guess. lots more bytes need pushin’…

night of the cephalopods!

i’m currently taking a break from my day-long coding session and have found something (a game!) that i simply must share…

night of the cephalopods! a self-described “terrifying experiment in narrative excess” is a work of sheer brilliance! in its current version, the game-world is a bit small, but that is far besides the point. as you play through this tale, the narrator/protagonist is recounting what happened to him on that fateful night in the typical lovecraftian style. the effect truly must be experienced to be properly understood… so go play it! its free!! windows only unfortunately, but there is no installer to run which is especially nice when you’re stuck at school with no administrator priviledges.

i personally cannot wait for the next terrifyingly hilarious installment

[offworld pointed me to rockpapershotgun pointed me to indiegames.com]

the smell of the season

this morning marked kingston’s first day that officially smells like winter! (and yes, i am somewhat of an authority on the subject) if you were up and about outside this morning – provided you don’t have the sniffles – you probably know what i’m talking about. and dont try and tell me that a lack of scent isnt a smell in-and-of-itself… it is.

thats all i got. first post in 3 months… gotta ease in ;)

i just read an article describing the difficulties in attempting to label our nuclear waste sites in a way that will stand the test of time. i have to admit, they were very creative when coming up with their scenarios for failure: “feminist corporations that disbelieve WIPP warnings because they were written by men”, and “in the year 11991, robotic slaves are infected with a computer virus that compels them to override their safety programming as they compulsively drill and construct mine shafts” are my personal favorites.

i have to admit, the site that they outline in the article would be most impressive to behold. too bad you’re supposed to stay away. its a strange balance to try to warn people to stay away… a massive structure would obviously *attract* attention, but you have to come closer in order to decipher that the inscriptions mean “keep out”.

it makes me wonder, could the arc of the covenant — as depicted in raiders of the lost arc, with all its flesh boiling might — simply be a container for concentrated hazardous waste from an ancient / alien civilization? maybe those statues of winged creatures pointing to each other was supposed to mean something really terrible. its an interesting way to look at ancient curses & other lore. maybe we should just straight-up curse the wipp dump… but then i guess we’ll get people like indiana jones going in and opening stuff up just cuz they don’t believe in magic, a lot of superstitious hocus pocus.

we live in cognieval times

the period before the singularity / introdus / collective-consciousness. the time before whatever comes next…

i am scienstitious about gravity…

that is why i stand ʎɯ ǝʇsɐdɥʇooʇ

dungeons & dreidels

if you’ve ever tried to “roll” a d4, you may have noticed that tetrahedrons don’t. besides, who doesnt like spinning their dice?

i foresee an entire new genre of roleplaying games… and i like it.